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Erik Robson Sometimes Writes Things

Monday, August 11, 2008

Ouch

7 in 10 games lose money (i.e. fail to make back their development costs). That's pretty good, actually; I thought it was 9 in 10. In the linked article, Chris Deering talks about how the industry might be able to make up for some of that lost cash.
Posted by Unknown at 1:21 PM
Labels: game development

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